Epic RPG Books

Epic is a game in which characters emerge from narrative-driven campaign settings to find tactically rich mechanics. By prioritizing both storytelling and deep tactical play, we seek to create something truly unique, especially in a world awash in d20 copycat systems.

Products
Epic Game Manual

Epic Game Manual

Core rule book, Mark III edition

Epic Role Playing is a next generation fantasy RPG: intense and fast-paced tactical combat, six innovative branches of magic (over 750 spells), and culturally based character development. Epic RPG was designed by gamers, for gamers, to offer gripping, gritty and heroic opportunities for the taking.This volume contains chapters for players and the gamemaster, including a treasury chock-full of high-quality and imbued items, a sample setting (Rullaea), and samples from the Bestiary. Check out a PDF preview (first 20 pages).

Epic Bestiary

Epic Bestiary

Core rule book, Mark III edition

The Bestiary is a wonderful blend of living, extinct and imaginary animals, as well as troves of monsters unique to Epic RPG and its primary campaign world – Eslin. The Bestiary teems with critters that have real world behavior, ecology niches and favored tactics in combat. The Bestiary has been updated for the Mark III rules. Here is a PDF preview (first 20 pages).

Audhum, The Southern Reach of Vanier

Audhum, The Southern Reach of Vanier

Core rule book, Mark III edition

Audhum is a land that has just entered the Bronze Age, whose races are founding the first great civilizations. Written language is less than 300 years old. This is the dawn of history. There are no elder cultures that possessed powerful technology or lore. The are no elder organized cultures at all, just tribes and city states who have only just discovered the most powerful invention since fire; Governments and Armies. We designed Audhum for use with the Mark III rules. Here is a PDF preview (first 20 pages).

Atlas of Eslin

Atlas of Eslin

Atlas of Eslin, Mark III edition

The Atlas of Eslin offers up original cultures, richly envisioned and varied in scope, sure to entice even the most experienced gamer. This volume, updated for the Mark III edition, contains eight complete, different and geographically huge Realms. The Atlas of Eslin contains over 200 occupations & professions for players and boasts tools and information for Game Masters, such as plot hooks, ideas for conflict and adventure, and campaign themes. Check out a PDF preview (first 20 pages).

The Butchers of Umbrion

The Butchers of Umbrion

A free introductory adventure, Mark III

This free adventure is also designed to be a tutorial to introduce new players and GMs to Epic Role Playing. Ceodric Trugyle, Duke of Trugyle died 10 years ago in a skirmish after what has become known as the Wars of Passion, and his eldest son, Morgad, assumed the throne at the age of 12 and under the guidance of Ceodric’s most trusted advisor, Seneschal Pencivorn. Two months ago Morgad disappeared on a falconing hunt. The scheming and young Ceodell of Trugyle is widely believed to have murdered his brother. Matters grow worse, as assassins plot against the very king of Ehrlyr himself. Now you are involved, the only hope to discover the Butchers of Umbrion before it is too late.

The Weird of Skellbrith

The Weird of Skellbrith

A free introductory adventure, Mark III

This free adventure is also designed to be a tutorial to introduce new players and GMs to Epic Role Playing. Beohald village is on a cusp. Downtrodden and desolate since the old jarl mudered the clan bards in a fit of jealous rage twenty years ago, the tribe is spiraling ever downward. Opportunity knocks when the war canoes of a great warleader slide onto the shore of the fjord. The new jarl must choose to send his warriors into the taboo Skellbrith Pass to retrieve an ancient relic, or the general will walk his men through the village, to the pass, ankle deep in blood.