Licensing Epic Role Playing

Licensing Epic Role Playing

We’re old-school. The best gaming has always been a bubbling cauldron of homebrews and creative riffing. We want our players to take our material and bend as their muses will. So here are our guidelines for using our material for your campaigns, homebrew games, software, and commercial products.

You want to make great things without commercial intent

A campaign on your website, remixed forms, altered maps, or a custom version of Epic, no problem. Share with your friends or the global community of nerds. Just use the creative commons license: Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). This lets you share and adapt with attribution, but for non-commercial purposes.

You want to make great things and sell your work

If you want to commercialize your project, you can reach out to the team at Dark Matter Studios ( We love to collaborate on gaming projects. Or, you can use Epic’s Ennie-nominated game mechanics for your project without Dark Matter’s IP (character creation, variants (spells), etc.). If you want to go down this route, read our Open Game License, copy it into your project, and add your own wording to item 15 below.

Open Game License Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.

  1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.

  2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

  3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

  4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.

  5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.

  6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.

  7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

  8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

  9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

  1. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

  2. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

  3. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

  4. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

  5. Copyright Notice

Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

Epic Role Playing © 2022 by Dark Matter Studios, LLC. Developed, authored, and edited by Chris Organ, Kent Davis, Andy Monroe, and Andrew Merz.

In accordance with the Open Game License Section 8 “Identification” the following designate Open Game Content and Product Identity as:

Open Game Content: Epic RPG game mechanics, including but not limited to decision rolls, vital attributes, talent system, skills, specialties, masteries, and progression skill mechanics, life points and injury levels, carrying capacity (and weight systems), weapon and armor tables (including impact and speed), order countdown mechanics. The Epic Role Playing and Dark Matter logos must be used to associate derivative and open game license content with the Epic Role Playing system.

Product Identity: All artwork, logos, symbols, designs, depictions, illustrations, maps and cartography, likenesses, and other graphics, unless specifically identified as Open Game Content” are product identity. All campaign content detailed in article 1 above, including stories, plots, characters, creatures (monsters), historic events, races, politics, professions, organizations, quotes from characters or documents, and dialogue are Product Identity. Character creation tables, secret and unique specialties and secret masteries are Project Identity. Variants (spells) and magical (imbued) items and treasure tables are Project Identity.



The materials and content offered through this web site are the property of Epic Role Playing and Dark Matter Studios, LLC. Content from this web site may be displayed, reformatted, and printed for noncommercial and personal use only. You are free to create hyperlinks to this site from your home page, so long as they acknowledge Epic Role Playing or Dark Matter Studios, LLC and do not imply endorsement without the written permission of Dark Matter Studios, LLC. Dark Matter Studios does not assert or endorse the truthfulness or dependability of any facts, views, opinions, or recommendations made by persons visiting this web site.