Thanks for the welcome!
1. Got it. No levels per se, just skills.
2 and 3. I realized several years back that I hated classes. Almost all of them. I found them dull and repetitive. In the meanwhile I found other parts of systems that I really liked and wanted to include in my game, but never a whole system that really clicked. Races from Radiance RPG, with racial progression for all races and a good variety of races, monsters from Pathfinder because they are pretty, and cover a wider variety of creatures in more detail than I've seen elsewhere. Settings/adventures I've generally been attracted to mostly OSR material, I think for the gritty detail and simplicity, as well as the monsters everywhere! feel.
But I had yet to find a class system that clicked. Epic RPG is looking really interesting in that regard, and I will most likely use more of the system as well if occupations continue to grab me in actual play, but will be continuing to use Radiance races and Pathfinder monsters at the least. So....trying to somehow make Radiance races, Epic occupations, and Pathfinder monsters all play nicely together.
So that's why I would want to do this
Thanks for the STR = average of BLD & MGT type stuff. I've been comparing systems - some of the comparisons you made make a lot of sense to me, but some don't as much. Maybe I'm missing something.
STR = average of MGT and WLL (both connected to Melee?)
CON = average of VIT and BLD (thinking con for HP, VIT and BLD for LP)
INT = average of RSN & ESS (Extra spells/variance from ESS, wizard stuff is usually connected with INT?)
Please tell me specifically why I'm wrong, if you would?
I'm open to converting to either number of ability scores/vital attributes, but going to have to convert something. Adding/subtracting 10 looks like a easy way to do it without bothering with modifiers. At least it's much better than what I was hammering out. Thanks.
How did you have to modify the hitpoints of the monsters when using monsters from another system?
4. *drool* I love mixing Sci-fi and fantasy elements together. You'll have lots of new occupations, of course. Will you introduce new skill trees, or parts of skill trees? Have you introduced new skill trees in either of the already released atlases? When is it scheduled for final release?
It's really cool how open you guys are to "making a new skill with specialties" or "just adding a specialty into an existing skill". +1 Epic RPG.
5. So once you've learned it, you know it, and can use everything you know every day without limit? You don't forget it every day and have to re-learn?
You say one hour per level - the book says one day per level - are you talking about one hour realtime or did you mean one day realtime?
It looks like each of the six magic disciplines is handled by the Arcane skill, as far as obtaining free variants. So what does the Gas Theory specialty of Alchemy let you do, for example? Does it raise the level of Alchemy available in Gas Theory only? Does it do anything else?
6. There's a part of increasing skills I'm not sure I'm reading right: It seems that for increasing the whole skill you have a chance of success, while increasing a specialty you are guaranteed success. You are also guaranteed success for masteries and grandmasteries. Is this right?
Thanks again. Sorry for the flood of questions - usually I try to search out answers for stuff like this online, but it seems a lot of people think whatever rpg they are playing is epic, so you're pretty much ungoogleable. I've read through some of the older threads on the forum, as well. What happened to the Epic blog?