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Current Errata:None Old Errata (from the discontiued Rules Manual):Thanks to Jason Marks and Nick Warcholak for discovering some of these bugs. Rules ManualP. 23: The main text in the second column is in error. Skills cost 1 experience to learn for everyone except those with a talent of 0, in which case they cost 2. Also, specialties cost 2 experience, not 1. P. 25 and 26: Clothier grandmasteries produce good products at a result of 10 while craftsman grandmasteries produce good products at a result of 15. The craftsman grandmastery should produce quality products at a scale equal to that of clothiers (10=good, 15=high, 20 or higher=exceptional). P. 29: The text refers to shield PL. This is wrong, shields don’t grant PL. P. 29: Both the rogue weapon mastery and grandmastery should state that such effects only occur when the attack is made from stealth. P. 31 and 34: The level of variants available to characters using philtrology and theurgy work just like the other arcane disciplines (variants cannot be learned that cost more than the level of the skill on which they are based or the dominion skill). P. 32: Under the philtrology masteries: if the character already possesses the dominion skill these masteries grant a +1 Lv. FormsShields have an entry for PL on the character log in the Rules Manual. Shields do not grant PL. Download the latest version of the character log for a corrected sheet.
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